ROBO LEAGUE 2025: THE BEACH

 

This year's challenge tasks the robot with cleaning up a beach. Within a limited amount of time, the robot must correctly recycle as much waste as possible while being careful not to pick up any seashells.

Each team builds its own autonomous cleaning robot. Robots compete on a course representing a Slovenian beach. The beach contains waste (plastic or glass) and seashells.

Two autonomous robots compete at the same time. Their task is to correctly recycle plastic and glass into their bins, making sure not to pick up any seashells. The robot can only determine whether the waste is plastic or glass after a detailed analysis.

Like everyone else, robots also get tired while working and must rest on designated rest areas.

Robots navigate the course using data received wirelessly from a server. The server closely monitors the activity on the course using a camera positioned above it.

 

PROCEDURE AND REGISTRATION

 

Register your team through the online registration form.

The registration deadline is October 20, 2024.

A few days after the registration closes, registered teams will be informed about the date and location of the introductory meeting. During this meeting, we will explain the competition rules and process in detail and distribute Lego kits to the participants.

 

20. oktober, 23:59

zaključek zbiranja prijav

 

oktober

prvo srečanje s prijavljenimi ekipami (predstavitev izziva, razdelitev kompletov)

 

oktober

uvodna delavnica

testni poligon

november

1. trening

testni poligon

november

2. trening

testni poligon

13. december

tekmovanje

Avla FRI

         
         
         

 

Competition teams can have up to three members. Year of study, program, or faculty do not matter. Up to 12 teams will be selected from those who apply. Teams with their own EV3 kit are guaranteed a spot. If you don’t have your own EV3 kit, we will lend you one for the duration of the competition.

FRI students can earn 3 ECTS credits through active participation or by assisting with the organization (as part of the courses Computing in Practice and Extracurricular Professional Activity).